Home > Network Registration - Step 1

Note - Much of this documentation is deprecated. You are no longer required to authorize products to use TorqueDev / Codeweaver, but you must still register an account with the Network to install the product. The documentation will remain here temporarily, but will be eventually removed.



Due to the nature of TorqueDev and the Garage Games End User License Agreement (EULA) for the Torque engines, certain content must be restricted to game owners only. Because of this restriction, a special verification must be performed before you can gain access to restricted content.



How Does It Work?

You will be prompted for your e-mail address, password, and full name. The e-mail address must be valid, as you will be required to verify it. The name field is optional. You will also be asked what game engine(s) you have a license to. At the next step, you will be asked to cut and paste a line of code from the engine source. The engine source used is the stock installers available on Garage Games (NOT the CVS). This step is necessary to verify your ownership of the engine.


How Does the IDE Use This Information?

When you first run TorqueDev, you will be prompted for your network e-mail and password. TorqueDev will verify the credentials provided with the website. This check happens once every thirty days, in case a license is terminated by Garage Games.


I'm Concerned With the Safety of My Information

The TorqueDev team and netMercs guarantees the safety of your registration information. The information you share with us will not in any way be given out, sold, or provided in any way, shape, or form to any third party. Additionally, no personally identifiable information is transmitted from your computer at any time. The only thing that is transmitted is your e-mail address, network password, and unique machine hash.


What is the Unique Machine Hash?

The unique machine hash, aka "machine code" or "site key" is the message digest of various bits of hardware identifiers in your system, including ethernet MAC address, hard disk serial number, and the like. These bits of information are then placed together and run through a cryptographic hash function -- a form of irreversible one-way encryption.


What Do You Use the Unique Machine Hash For?

The machine hash is used during ownership authentication to ensure that usernames and passwords were not given out and then used to authorize multiple systems, as access to EULA-restricted information must remain in hands of Garage Games licensees.


Does This Mean That I Can Only Authorize One Machine?

Not at all. You can use your e-mail and password to authorize twelve computers before contacting us. If you need to authorize more than twleve computers, feel free to e-mail us and we will be happy to accommodate your needs. Remember, the goal of this system is not to restrict use of the software; rather, it is to keep non-GG license holders from using the editor and gaining access to licensed content.


I Have More Questions!

We're happy to hear them. You can either drop us a line or post on our forums.



Copyright © 2005 Sam Bacsa, netMercs, et al.